— A —

Anchor — the ability to hold one's ground and not be moved.

Arm punch — the way an offensive lineman punches with his hands and arms when blocking an opponent.

— B —

Ball skills — refers to how well a player reacts to the ball when it's in the air and makes a play on it

Ball Recognition- mentally recognizing the play at hand either before or as it happens

Blind side — the side of the backfield on which the quarterback is not facing; the side opposite from his throwing arm.

Block-down - when an offensive lineman lets opposing lineman go low and then blocks on top of him pinning him to the ground

Body-catches — when a receiver cradles the ball against his body rather than snatching it cleanly out of the air with his hands.

Breaks-down- The ease in which a player gets into the proper playing position; i.e., bend knees, wide base, etc

Bull-rush — straight-ahead, power rush.

— C —

Chop-block — block below the knees; defensive linemen who frequently "get cut" are, in other words, having difficulty avoiding cut blocks.

— D —

Does not play to his listed speed — does not play as fast as his 40-time would suggest.

— E —

Edge rusher — outside pass rusher or a lineman that rushes on the edge of the offensive line

— F —

Flashes — shows ability sporadically.

Fluid in the hips — player can turn his body with a fluid motion, usually reflects a defender turning back to defend a pass

Forward lean — a player with good body lean runs or plays with his body leaning forward; a plus

— G —

Gathers to cut or block — Usually means a player that will slow down in order to ready himself to either block or chop his steps as he moves into his break

Gets depth- the ability of a linebacker to get down field in pass coverage.

Gets through the traffic — moves well around pileups to make plays.

— H —

High-cut — high-waisted; having long legs and a short upper body.

Home-run hitter — one who is capable of breaking a big play.

— I —

In space/In air — in an open area of the field; usually on the defensive side of the ball.

Int- interception

— J —

Juke — elusive move to avoid a tackler.

— K —

Knee-bender — a player who bends his knees rather than his waist; usually considered a positive.

   L —

Leverage Player- someone that stays low to the ground and uses their lower faculties to either block or move opponents off the ball; a definite positive.

Long acceleration/Long gear — the ability of a player to run faster the farther he goes, as opposed to those who can run fast for only a short distance.

Long-strider — a player who takes long steps instead of quick ones and, thus, tends to move slower into and out of his breaks.

Loses in transition- usually a defensive back that will lose speed as he turns back to the ball

— M —

Motor — refers to a player's degree of intensity on the field.

Moves through the traffic — moves well around pileups to make plays.

— N —

Nifty — agile.

— P —

Pad level — the height and angle of a player's pads during the course of action.

PBU- pass break ups

Pick and choose — the ability to pick holes as a runner.

Plays center field — the freedom given to a safety to roam the field, or a safety who's adept at doing so.

Plays high/Plays tall — plays too upright, allowing an opponent to get underneath him; usually refers to a lineman.

Press coverage — refers to a defensive back lining up on the line of scrimmage (i.e., bump-and-run coverage).

Press on blockers — refers to a defensive lineman pressing on offensive linemen to keep them away from his body.

Project — a player who will require substantial practice time before he is capable of playing regularly in the NFL.

— R —

Read and anticipate/ diagnose — read the keys of a developing play and diagnose what is about to happen

Recovery Speed- the ability of a defensive back to quickly close on the ball or opponent

Redirect/ Readjust- the ability of a player to twist or turn his body in order to compensate for the oncoming angle of an opponent

Runs North-South — runs toward the goalline rather than laterally.

Run through the ball — catch the ball without breaking stride.

Rushes the edge— when a defensive lineman works the fringes instead of attacking straight ahead.

— S —

Scrape and sift — the way in which a linebacker will avoid blockers, as opposed to taking them on.

Second level blocking-Lineman's ability to get off the line and engage linebackers

Sell out — to sacrifice one's body.

Separate/Separation — ability of a receiver to put distance between himself and the defender on a pass pattern.

Shake-and-bake — quick, elusive moves.

Slide — move laterally.

Small-area player/ Short field/ limited range — a player who is effective only when responsible for a limited area of the field.

Stay square — stay in front of opponent.

Straight-line player — one who is effective running in a straight line but has trouble making cuts.

Strong side — the side of the offensive line where the tight end is lined up, making for more in-line blockers than on the opposite (weak) side.

— T —

Take on and shed — a defensive player's ability to take on a blocker and defeat him, as opposed to running around him.

Triangle numbers — size, speed and strength.

Tweener — player whose projected position in the NFL falls in a gray area between two positions, such as defensive end and outside linebacker.

— W —

Waist-bender — a player who bends at the waist rather than at the knees; it's usually considered a negative.

Wall off/ Seals blocks — to use one's body as a shield, rather than drive-blocking through an opponent, to create a wall so the defense can't get through to the ball-carrier.

Weak side — the side of the offensive line without a tight end, which contains fewer in-line blockers than the opposite (strong) side.

Wired in blocks- when a defender cannot get disengaged from an opposing block

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